Aiden Zhang
Game Designer
I am a game designer passionate about creating gameplay experiences that are structurally clear yet rich in variation. With a solid foundation in system design, level design, and gameplay mechanics, I focus on building experiences that are engaging, intuitive, and scalable. I learn quickly, work well in collaborative environments, and communicate effectively across disciplines—expressing ideas clearly while remaining open to others' perspectives.
I thrive at the intersection of creativity and logic, balancing player experience, narrative coherence, and game feel. Whether it's refining mechanics, optimizing user experience, or integrating storytelling into gameplay, I am committed to creating games that are both enjoyable and meaningful.
Game ShowCase
Academic Projects from 2021 - 2025
Highlighted Works:
Blasted Layoffs
2024.10 - 2025.5
Team Project
My Role: Mechanic Designer
Race & Paint
2024.9 - 2024.10
Team Project
My Role: Game Designer and Developer
Sanitizer
2024.5 - 2024.7
Team Project
My Role: Project Manager and UI/Level Designer
Soldier In Duty
2023.11 - 2023.12
Individual Prototyping Project
40K Hammer - WarDiver
2023.3 - 2023.4
Individual Prototyping Project