Aiden Zhang

Game Designer

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See My Resume

I am a game designer passionate about creating gameplay experiences that are structurally clear yet rich in variation. With a solid foundation in system design, level design, and gameplay mechanics, I focus on building experiences that are engaging, intuitive, and scalable. I learn quickly, work well in collaborative environments, and communicate effectively across disciplines—expressing ideas clearly while remaining open to others' perspectives.

I thrive at the intersection of creativity and logic, balancing player experience, narrative coherence, and game feel. Whether it's refining mechanics, optimizing user experience, or integrating storytelling into gameplay, I am committed to creating games that are both enjoyable and meaningful.

Game ShowCase

Academic Projects from 2021 - 2025

Highlighted Works:

Blasted Layoffs

2024.10 - 2025.5

Team Project

My Role: Mechanic Designer

Race & Paint

2024.9 - 2024.10

Team Project

My Role: Game Designer and Developer

Sanitizer

2024.5 - 2024.7

Team Project

My Role: Project Manager and UI/Level Designer

Soldier In Duty

2023.11 - 2023.12

Individual Prototyping Project

40K Hammer - WarDiver

2023.3 - 2023.4

Individual Prototyping Project