Race & Paint
Race & Paint is an off-road racing game that blends paint-spraying mechanics with vehicle-based cleanup in limited time.
Genre: Racing Game
Role: Game Designer
Duration: 3 Weeks
Tool Used: Unity, C#
Player Experience Goal
Players experience the thrill of restoring order in a chaotic post–Color War battlefield, taking on the role of the last clear-headed janitor who races through paint-splattered ruins with strategy, speed, and satisfaction.
Satisfaction through Speed & Control: Two cleaning vehicles with distinct handling styles (stable vs. fast) cater to different player preferences. Drifting, water bomb explosions, trailing smoke, and visible cleaning paths all contribute to a sense of speed, impact, and personalized driving expression.
Order Amid Chaos: Set in a battlefield flooded with chaotic colors, players take on the role of the only clear-minded janitor. Amid enemy interference, they gradually restore order—transforming pressure and disorder into a growing sense of control and progress through large-scale cleanup.
My DESIGN INSIGHTS
Driving × Paint Cleaning
By making surface cleaning the core progression mechanic, the game breaks away from traditional race-to-the-finish or combat-driven goals. Instead, it emphasizes environmental transformation and territorial control, offering players a fresh sense of purpose.
Driving Psychology through Dual Vehicle Design
The two vehicles offer distinct handling styles—stable vs. slippery—not just as gameplay variation, but as reflections of player personality. Players naturally gravitate toward precision control or high-speed drifting, forming a personal driving identity.
Positive Reinforcement through Visual Feedback
Paint trails, water bomb explosions, splashing effects, and drifting smoke turn correct actions into immediate, satisfying feedback. This feedback-driven motivation system keeps the gameplay engaging without relying heavily on numerical rewards or progression systems.