Race & Paint

Race & Paint is an off-road racing game that blends paint-spraying mechanics with vehicle-based cleanup in limited time.

Genre: Racing Game

Role: Game Designer

Duration: 3 Weeks

Tool Used: Unity, C#

Player Experience Goal

Players experience the thrill of restoring order in a chaotic post–Color War battlefield, taking on the role of the last clear-headed janitor who races through paint-splattered ruins with strategy, speed, and satisfaction.

Satisfaction through Speed & Control: Two cleaning vehicles with distinct handling styles (stable vs. fast) cater to different player preferences. Drifting, water bomb explosions, trailing smoke, and visible cleaning paths all contribute to a sense of speed, impact, and personalized driving expression.

Order Amid Chaos: Set in a battlefield flooded with chaotic colors, players take on the role of the only clear-minded janitor. Amid enemy interference, they gradually restore order—transforming pressure and disorder into a growing sense of control and progress through large-scale cleanup.

My DESIGN INSIGHTS

Driving × Paint Cleaning

By making surface cleaning the core progression mechanic, the game breaks away from traditional race-to-the-finish or combat-driven goals. Instead, it emphasizes environmental transformation and territorial control, offering players a fresh sense of purpose.

Driving Psychology through Dual Vehicle Design

The two vehicles offer distinct handling styles—stable vs. slippery—not just as gameplay variation, but as reflections of player personality. Players naturally gravitate toward precision control or high-speed drifting, forming a personal driving identity.

Positive Reinforcement through Visual Feedback

Paint trails, water bomb explosions, splashing effects, and drifting smoke turn correct actions into immediate, satisfying feedback. This feedback-driven motivation system keeps the gameplay engaging without relying heavily on numerical rewards or progression systems.